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4.
If you hav
e more than one dmx widget plugged in, you can identify which is
which by pressing the
Beacon
button for the appropriate univ
erse output
mapping.
87
High End Systems
Section 3: Setting Up the System
1
2
...
86
87
88
89
90
91
92
93
94
95
96
...
479
480
Lighting Control System
1
High End Systems2
2
3High End Systems
3
High End Systems4
4
Declaration of Conformity
5
Table of Contents
7
List of Figures
19
Section 1: Getting Started
23
High End Systems20
24
2.1 The Command Line
25
2.1.2 The Status Bar
26
2.2.1 Window Management
28
Closing Windows
29
Using Keys and Buttons
29
Using the Mouse or Trackball
30
Scrolling Window Contents
31
Desktop Views
31
Recording a Desktop View
31
Naming a Desktop View
32
Recalling a Desktop View
32
Desktop View Options
32
2.3 Abstraction
33
2.3.1 Referring to Fixtures
34
2.3.2 Real World Units
34
2.3.3 Complex Parameters
34
2.4 Tracking
35
2.5 HTP and LTP
35
2.6 Colour Matching
36
2.7 Palettes and Directories
38
(p.117)
39
2.8 Spreadsheets
43
Sort again to the reverse
44
2.8.1 Compact Mode
45
2.8.2 Aggregation
46
43High End Systems
47
2.8.3 Cut, Copy and Paste
48
2.9 Editors
49
The Jump Toolbar
50
2.10 Modifier Keys
51
2.11 Undo and Redo
51
2.12 The File Browser
52
2.12.2 Creating New Folders
53
2.12.3 Ejecting Disks
53
2.12.4 Burning files to CD
53
High End Systems50
54
3.1 Setting Up the Console
55
High End Systems54
58
3.1.8 Keyboard
59
3.1.9 Trackball
60
Start window
61
3.2 DMX Processor 8000 Setup
63
3.2.6 Backlight Off Time
65
3.2.7 Watchdog
65
3.3 HogNet Network
68
Enabling the DHCP Server
69
Choosing BOOT Server ONLY
69
Firewalls and Hog 4PC
70
67High End Systems
71
3.3.2 Port Number
72
3.3.10 Network File Sharing
81
Accessing Network Drives
82
Disconnecting Network Drives
82
3.4 Art-Net and E1.31(sACN)
83
High End Systems82
86
3.5 Adding Playback Wings
87
Display button
88
3.7 Adding DMX Widgets
90
87High End Systems
91
Section 4: Shows
93
4.6 Managing Show Data
95
4.7 Startup Comment Macros
95
4.8 Backing Up Your Show
96
4.9 User Preferences
97
Trackball Keys
98
4.10 Merging Shows
102
4.10.1 Merging Fixture Types
103
4.10.2 Merging Fixtures
104
4.10.3 Merging Programming
106
4.10.4 Dependencies
107
4.10.5 Merging Examples
107
Fixtures
109
5.2 Patching Fixtures
110
5.2.6 Cloning Universes
116
5.2.7 Cloning DMX Processors
117
5.2.8 Unpatching Fixtures
118
Unpatching by DMX Address
119
5.3 Replicating Fixtures
120
5.4 Changing the Fixture Type
120
5.7 Configuring Fixtures
123
Modifying the User Number
124
Patch Notes
125
Proportional Patch
125
5.7.2 Parameter Configuration
126
Assigning a Custom Default
128
Assign a Parameter Offset
129
Naming Slots
129
Releasable Parameters
129
Parameters
131
6.1.3 Select All
132
6.1.4 Inverting the Selection
132
6.1.5 Sub Selections
133
6.1.6 Deselecting Fixtures
133
6.2 Selection Order
134
6.3 Modifying Parameters
135
With the i-Wheel;
136
Remainder Dim
136
6.3.2 Position
137
Direct Value Entry
138
Snapping to a Single Value
139
Jumping to Endstop Values
139
Inverting Parameter Values
139
6.3.5 Working with Colour
140
Figure 6.7. The Colour Wheel
141
The Gel Picker
143
6.3.6 Fine Control
144
6.3.7 Touching Parameters
144
Using Pig + Touch
145
Using the Command Line
146
Copy Options
147
6.4 Fanning
148
6.4.3 With the Command Line
149
6.4.4 Fanning Options
150
6.4.5 Multipart Fanning
151
6.4.6 Fanning with Groupings
151
6.5 Removing Values
152
6.6 Separating Parameters
153
Section 7: Groups
155
7.4 Editing Group Contents
156
7.5 Deleting Groups
156
7.6 Copying and Moving Groups
157
7.7 Insert, Merge and Replace
158
Section 8: Palettes
159
8.3 Editing Palette Contents
160
8.4 Deleting Palettes
162
8.6 Record Options
163
All Types. Similarly
164
Record Options Toolbar:
166
Palette Directory window
166
8.6.4 Reference Palettes
168
8.6.5 Direct Palettes
168
8.7 Insert, Merge and Replace
169
Section 9: Directory Windows
171
9.2 Color Coding
172
9.3 Button Sizes
173
9.4 Show Fewer Buttons
173
9.5 Show Auto Color Swatch
174
9.6 Spreadsheet View
175
Section 10: Media Picker
177
181High End Systems
185
Section 11: Cues and Cuelists
187
11.1.4 Numbering Cues
188
11.1.5 Naming Cues
188
11.2 Record Options
189
11.3 Deleting Cues
189
11.4 Copying and Moving Cues
190
11.4.2 Moving Cues
191
11.6 Editing Cue Contents
192
11.7 Working with Tracking
193
11.7.4 Blocking Cues
196
11.7.5 Unblocking
197
11.8.1 How to Mark to a Cue
198
11.9 Understanding Cuelists
201
11.10 Naming Cuelists
202
11.11 Deleting Cuelists
203
11.12.1 Copying Cuelists
204
11.12.2 Moving Cuelists
204
201High End Systems
205
Section 12: Scenes
207
12.2 Deleting Scenes
208
12.5 Scene Timing
209
12.4 Editing Scene Contents
209
Insert option is available
210
High End Systems206
210
Section 13: Timing
211
13.2 Fade, Delay, and Path
212
13.2.2 Delay Time
213
13.2.3 Paths
214
13.3.4 Fanned Timings
221
13.4 Cue Wait Timing
222
13.4.1 Learn Timing
223
13.4.2 Clock Triggers
224
The Clock Toolbar
226
13.5 Loops and Links
227
Exiting Loops
228
13.5.3 Tracking Through Loops
229
Section 14: Effects
231
Effect Rate
232
Effect Size
233
Effect Offset
233
Effect Begin , End, Start
233
Effect Length
234
Direction
234
14.1.5 Tracking Table Effects
237
14.2 Effect Palettes
239
Naming an Effect Palette
241
15.1 Kinds
243
Manually Creating User Kinds
244
Auto-generating User Kinds
244
Deleting Users Kinds
244
15.2 Wheelsets
246
16.2.1 Suck
250
16.2.2 Using Live and Touch
251
16.3 Highlight and Lowlight
253
16.3.1 Customising Highlight
254
16.3.2 Lowlight
254
16.4 Auto Update
255
16.5 Editing Discreetly
256
16.6 Parking
257
The Fixture Window
258
The Output Window
258
The Parked Output Window
259
The Wheels Toolbar
259
Section 17: Playback
261
17.1.2 Controlling Playback
262
The Main Controls
263
17.1.3 Releasing Masters
265
Auto Release
266
Resetting Cuelists on Release
267
Releasing on Another Go
267
Cuelist Wrapping
270
Cue Only
271
Action of go when Looping
271
Action of Halt when Halted
271
High End Systems268
272
17.2 Virtual Master Playback
273
17.3.1 Using HTP and LTP
276
The Assert Time
277
Persist on Override
279
17.4 Understanding Feedback
280
The Playback Bar
281
17.4.2 Cuelist Feedback
282
17.4.3 The Output Window
283
17.4.4 The Levels View Window
285
17.5 Advanced Playback
286
17.5.4 IPCB Faders
289
Is a Chase:
290
17.5.6 Cuelists and Tracking
292
17.5.8 Playback Masking
293
17.6 Grand Master
294
17.7 Inhibitive Masters
295
293High End Systems
297
High End Systems294
298
295High End Systems
299
High End Systems296
300
297High End Systems
301
High End Systems298
302
Section 18: Pages
303
18.3 Changing Page
304
18.4 Modifying Pages
307
18.5 Copying and Moving Pages
309
18.6 Deleting Pages
309
18.7 The Template Page
310
307High End Systems
311
Section 19: Command Keys
313
19.4 Command Key Feedback
315
Section 20: MIDI
317
20.2 MIDI Notes
319
321High End Systems
325
20.3 MIDI timecode
326
21.1 Introduction to OSC
331
21.2 Configuring OSC Input
331
21.3 Configuring OSC Output
332
21.4 OSC Mappings
333
21.4.2 OSC Midi Note Mappings
334
21.4.3 OSC Hardware Mappings
334
331High End Systems
335
21.4.4 OSC Status Mappings
336
22.1 LTC Input into Console
337
22.3 Viewing Incoming LTC
339
22.4 Triggering Cues from LTC
340
22.6 Simulating LTC
341
High End Systems338
342
Section 23: Macros
343
High End Systems340
344
341High End Systems
345
Enter to finish
346
High End Systems350
354
24.4 DMX Test
356
353High End Systems
357
Section 25: Reporting
359
26.1.2 Building the Fixture
364
Type Information
365
Function
366
DMX Value
366
Real World
366
26.2 Fixture Builder Tutorial
368
367High End Systems
371
Intensity
372
Pan and Tilt (16 bit)
373
Cyan, Magenta, Yellow
374
Gobo Wheel
375
High End Systems372
376
Set. Enter the DMX
378
Set. A dialog
378
Strobe/Control Channel
380
Set. Choose
382
383High End Systems
387
High End Systems384
388
385High End Systems
389
Next to begin
391
389High End Systems
393
28.3 Connecting to WYSIWYG
396
28.3.2 Configuring WYSIWYG
397
Properties. The Properties
398
OK to close this window
398
28.4 Troubleshooting
400
29.1 Software Update
403
405High End Systems
409
(model)
410
High End Systems406
410
Widget Upgrades
411
30.1 Software Installation
415
Install to begin installing
417
30.3 Hardware Installation
419
30.3.3 USB Wings
420
30.4 Operation
421
Right Click Menu
422
419High End Systems
423
Section 31: Cheat Sheets
425
High End Systems422
426
31.2 Magic Key Combinations
427
High End Systems424
428
425High End Systems
429
31.3 Front Panel Diagrams
430
427High End Systems
431
Section 32: Troubleshooting
433
32.6.5 About Beta Software
437
Section 33: Service
439
33.4 Replacing the Trackball
442
34.1 Safety Warnings
443
34.5.1 Per Prevenire Incendi
446
34.7 安全に関する情報
447
35.1 Hog 4 Console
449
35.2 RackHog 4 Console
449
35.3 Full Boar 4 Console
450
35.4 Road Hog 4 Console
451
35.5 Hedge Hog 4 Console
451
High End Systems448
452
35.7 Nano Hog 4 Console
453
35.8 DMX Processor 8000
453
35.9 Playback Wing 4
454
35.10 Master Wing 4
454
35.11 Hog 4PC
455
Glossary
457
463High End Systems
467
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